WitrynaWebsite/documentation repo. Contribute to imesh/kubernetes.github.io development by creating an account on GitHub. Witryna13 mar 2024 · I am trying to create multiple UStaticMeshComponent by using for loop but Unreal Engine keeps triggering breakpoint on CreateDefaultSubobject in Object.h(Not in my code, it's from UE4 core API).When I'm creating a single component it's working fine. I am pretty new to UnrealEngine and C++ so I might be doing something dumb but …
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