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Web6 de mar. de 2024 · First, THREE.ImageUtils.loadTexture is deprecated in the latest THREE.js (r90). Take a look at THREE.TextureLoader instead. That said, you can get to the image and its properties from a loaded texture. texture.image. Depending on the image format, you should be able to access the width / height properties, which will be your … Web1 de jun. de 2024 · 65. I've been attempting to have a compute shader write into a DXT1 compressed texture, but so far have been running into a number of roadblocks. RenderTextures can support random-write from Compute Shaders, but not if they are using DXT1 textures. Graphics.CopyTexture also does not allow copying from uncompressed … culinary institute hyde park restaurants
only pot textures can be compressed if mipmaps are enabled
Web23 de jan. de 2024 · Joined: Jan 23, 2024. Posts: 4. In the editor, Unity has set the compression of my textures as "RGBA compressed ETC2 8 bits". But Under the Texture panel, I have a warning saying: "Only textures with width/height being multiple of 4 can be compressed to ETC2 format". But it is just a warning, and the game just builds fine. Web30 de mai. de 2024 · I crated a 50x50 .png and render it in Unity by attaching to a GameObject and using SpriteRenderer. What I realized, whenever I call a Unity related method ( sprite.texture.width, sprite.rect.width, sprite.textureRect.width, etc.), it always return 50. However, the real size of the image turns into 24x24 or 12x12 depending on … Web30 de out. de 2014 · 1、DXT 压缩格式:(only texture with width/heightbeing multiple of 4 can be compressed)DXT1压缩格式可以提供高达8:1的压缩比例,分辨率的宽高为4的倍数DXT5压缩格式可以提供4:1的压缩比例S3TC(DXTn/DXTC) - S3纹理压缩(S3TC)有很多变种格式(DXT1到DXT5),而且被支持的不够广 easter relaxing music